Showing posts with label Servers. Show all posts
Showing posts with label Servers. Show all posts

Monday, 2 November 2009

Servers, What's the Point (Part 3)

On Wednesday I talked about the splitting of MMORPGs into various servers ("sharding") and why it is done. In Thursday's post - which nobody read, incidentally, go do it now - I pointed out reasons against sharding.
Now, creating a single-server world for millions of people isn't easy. Not only do people have different interests, as pointed out in part one, but the world would also, quite literally, get too full. Imagine World of Warcraft's Dalaran (or worse, Ironforge in vanilla WoW) with a hundred times as many players or more. Or imagine the amount of loading time for your capital city in Aion several times more personal shops around than there are already. Below I'll discuss several ways to alleviate this problem, to actually make single-server worlds possible.

Thursday, 29 October 2009

Servers, What’s the Point? – Part 2

In yesterday's post I talked about the server structure in MMORPGs, why it exists and why it isn't necessarily necessary anymore. Today, we'll have a look at the question of why it would be good to get rid of isolated servers.

Wednesday, 28 October 2009

Servers, What’s the Point? – Part 1

We have had cross-server battlegrounds and arenas in World of Warcraft for a long time, now we’re getting cross-server pick-up-groups for dungeons and raids. Games like Aion (and Tabula Rasa and I’m sure others) show us that you can subdivide the population of a region into different channels to make it less crowded while still allowing players to play together. Why are MMORPGs split into servers at all? Why aren’t we all on one big server like in EVE?
Today’s post will deal with the advantages of the traditional server model and try to find solutions for the problems that a one-server world would bring with it. Tomorrow’s part two will then talk about why we would want to condense to one server in the first place and part three (if there is interest in one) will talk about my idea on how such a world could be set up.