It's been common knowledge for ages that there are different types of players in MMOs that want different experiences. Richard Bartle already published his paper Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs in 1996. That paper defines four central types of different gamers: achievers, explorers, socializers, and griefers.
A more recent distinction that has come up in the community is, that between hardcore and casual players. Recent events, such as the Cataclysm discussion, lead me to believe that there are far more categories than that.
What is the purpose of holidays?
2 days ago