It’s been quite a while since I’ve played Morrowind, but there’s one thing I distinctly remember about the game: If you did a lot of sidequests and levelled through them, finishing the main storyline would become trivial. The game was designed as an open world and you could practically go anywhere in any order you liked. The opposite of an open world (or sandbox) game is a railroad game – one in which the player advances on a fixed path. In a railroad RPG, the player can never out-level the monsters because the game developers always know exactly how far a player will have developed at every point in time. The modern day solution of sandbox games for this problem is monster scaling.
Going 4K
15 hours ago