With the patch we also get a new official cinematic, aptly called Fail of the Lich King.
Trailers
What, that's not how what it's called? Fall, fail, what's the difference?
Anyway, the timing makes for an obvious comparison between this official trailer and the one by Vodka that I linked on Monday. On the one hand we have a paid team of Machinima artists with access to internal data and systems and likely free reign over the game world to animate exactly what they want; on the other hand we have a group of players armed with Fraps and access only to parts of the patch on the test servers. Hardly a fair fight, yet Vodka beats Blizzard hands down.
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What happened to the awesomeness that was the Wrathgate cinematic? This is what we get as the intro to the final patch of the expansion? Fail of the Lich King indeed.
Easy living
Being European, I haven't seen Icecrown Citadel yet, and with all the server issues going on I suppose many US guilds haven't really been able to raid yet either. Yet, wowprogress.com lists 261 guilds who have already downed all four available bosses in the instance. And that's not just the world's top guilds either, it seems like a random sampling of decent guilds who happened to get decent conditions during their raid times. Apparently, normal mode Icecrown Citadel is just as much of a cakewalk as I (and many others) predicted. Whoop-dee-f'ing-doo.
Maybe I can see that for myself - if the servers are stable tonight and I get a raid spot that is. Claiming that something is too easy without having done it yourself is always a bit tricky. I totally expect my guild to sit in front of locked gates as soon as the servers allow us to actually raid, however. Not fun.
Server stability
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I believe that throwing more hardware at the issue would actually work in this case and that the reason that we always have sloppy launches (aside from not ptoperly tested code) is that our friends at Actiblizzard don't want to buy hardware for the peak times but rather for the times of average load. That's cheaper of course and will mean that you don't have extra hardware lying idle during normal times, but I can't imagine that the investment would put a huge dent in Activision/Blizzard's pockets. Tobold wonders whether "we will ever have the technology to create really massive events in our massively multiplayer online games" and I can't answer that question for him. What I can say, though, is that we do have the technology to make a patch launch go much smoother than this. It's a question of money, not technology anymore.