I love MMOs. I greatly enjoy working together with other people to either beat a mighty computer controlled opponent or another (team of) players. I love the feeling of persistence and accomplishing something that will last and can be witnessed by my peers - even though I know the distinction between virtual accomplishments and real ones. Have you ever dismissed a game because it didn't have a multi-player mode? I know I have and I know others who do so regularly.
Why would anyone still make games without a multi-player component these days when there are so many advantages to having it and the internet is widely available? I'm glad you asked; here are five good reasons to make single player games:
I'm not sure I want a lifestyle game
1 day ago