One thing, however, irks me. Where is my voice?
The game is fully voice acted except for your character's part of the conversation. An NPC will say something and then you get a choice of lines to pick from as an answer. As soon as you select one, the NPC will react again - your character never opens her mouth.

This was handled with two pretty simple tricks: For one, you didn't pick complete answers from a list like you do in Dragon Age: Origins, but instead got a list of keywords to pick from that corresponded to answers from your character. Trick number two was that all player characters had the last name Shepard and the title Commander. That allowed voice acting that fit for whatever kind of character you had chosen to play. In Dragon Age:Origins, references to the player character by NPCs become stale pretty fast because they feel contrived at times.

You might say that you are supposed to play as yourself in the game and it would therefore be odd to force a voice on the character - but seriously, who imagines a RPG character to be him or herself? I know I don't, especially not in a game with third person view. I loved playing Shepard, I don't like playing a mute.
The other issue with this system is that all the entertainment has to come from the NPCs, the player's responses are just there to stimulate the next piece of NPC monologue. In Mass Effect, selecting a single keyword could start your character into a two minute speech if necessary. In Dragon Age: Origins, it's rare to see more than one sentence in a row from the player. Scenes like the speech to the crew of the Normandy in Mass Effect just can't happen in the new game, which takes away from the epic feel.
I don't know why Bioware chose this route with Dragon Age: Origins, but I suppose it was a budget decision. Seriously though, if they can afford to make a fully voice acted MMO (!), they should be able to afford this. I think it would have greatly increased the immersion and cinematic experience the game provides.